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NeuroMaker

NeuroMaker Hand 2.0

A game-changing educational prosthetics kit that empowers students to bridge classroom learning with real-world applications through hands-on building and coding.

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Real-World Problem Solving Starts Here

Designed by actual prosthetic engineers, the NeuroMaker Hand 2.0 immerses students in the real challenges faced by amputees, inspiring them to build and code functional prosthetic solutions. Through progressive stages of assembly, programming, and creative problem-solving, students work collaboratively with minimal direct instruction while educators serve as facilitators. With over 100 hours of flexible curriculum and support for both block-based and Arduino C coding, it bridges the gap between classroom concepts and meaningful, real-world impact.

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STEAM Highlight

Grade level

Age Level: 14+ Student Capacity: Group of 4
Middle School
High School
  • Block-based coding for introductory programming
  • Collaborative team learning with guided project stages
  • Hands-on exploration with IR Remote, no coding required
  • Arduino C for advanced programming and deeper projects
  • Capstone design challenges and Creative Challenge competition
  • Compatible with third-party microcontrollers for extended builds

Features

  • DIY modular design built from the ground up, with organized, reusable packaging
  • Block-based and Arduino C coding, both fully browser-based on Chromebook
  • IR Remote enables finger control and gesture customization with no coding required
  • Compatible with Micro:bit, Arduino, Raspberry Pi, Adafruit, and more
  • Supports generic sensors via jumper cables and NeuroMaker BioSensors
  • Integrated DC motor drivers to power robotic cars directly
  • 100+ hours of flexible curriculum modules and professional development included
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Unlock the Possibilities

What's In The Box

  • Fully programmable prosthetic hand
  • Tendon-driven fingers with adjustable thumb base
  • NeuroMaker Core Controller with 27 expansion ports
  • Supports up to 6 high-precision servo motors
  • Magnetic ring for BioSensor attachment
  • IR Remote for no-code control
  • Socket for hand grip and stackable plate
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Learning Outcomes

Empathy by Design

Empathy by Design

Students design solutions inspired by real amputee challenges.

Coding Proficiency

Coding Proficiency

Students progress from block-based programming to Arduino C.

Systems Thinking

Systems Thinking

Students connect hardware, sensors, and code into working systems.

Collaborative Problem Solving

Collaborative Problem Solving

Teams build and iterate through design challenges together.

Innovation Mindset

Innovation Mindset

Students apply STEM skills to create tools that address real needs.

ATLAb Support

Get In Touch

Whether you're seeking expert advice, detailed information for NeuroMaker Hand 2.0, or implementation support for your K-12 solution, our team is here to help.

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