DT-Catalogue
atlabme

Exploring Kubo Robot Capabilities and How to Use Them in the Classroom

kubo-blog

Most educational technology often falls short due to the lack of engineering expertise among elementary school teachers and the limited number of engineers with teaching experience. KUBO is specifically designed with pedagogical principles in mind, effectively bridging this gap. This innovative tool not only greets students with a friendly smile but also engages them through interactive lights, sounds, and movements. With KUBO, students can learn complex coding concepts while having fun at the same time. KUBO is not limited to teaching coding and computational thinking; it is also designed to impart knowledge in various other subjects.

Enhance Student Learning Experience With KUBO

One of the key advantages of KUBO is its compact size, allowing it to fit perfectly on a standard classroom table. This makes it easy to seamlessly integrate KUBO into regular classroom teaching without disrupting the learning environment. By utilizing KUBO, educators have everything they need to help their students’ progress from one educational milestone to the next, making it a comprehensive solution for enhancing learning experiences. ‘AtlabME’ is the top Kubo Robot Suppliers in Dubai.

Using TagTiles

TagTiles, which is KUBO’s physical programming language, is designed as a puzzle-like system—tangible, instinctive, and entirely screen-free. These tiles enable students to construct progressively intricate code as they enhance their skills yet remain accessible and comprehensible for beginners. Each coding set consists of a comprehensive collection of 46 TagTiles, comprising two function sets, 26 movement tiles, one set of loops, and parameters ranging from 1 to 10.

Coding with Kubo

Coding education teaches students to break down difficult problems into smaller components and solve them logically. KUBO and TagTiles turn abstract coding concepts into practical, visual, and simple ones. KUBO’s classroom activities include a wide range of key themes, including:

Sequences

Sequences play a crucial role in programming as they involve organizing actions in a specific and logical order. KUBO’s TagTiles and interactive classroom activities that involve guiding the robot between various locations on a map in the most optimal way effectively teach the concept of sequences. By engaging with these tools and activities, students gain a solid understanding of how to structure actions in a sequential manner to achieve desired outcomes.

Functions

Functions in programming streamline instructions into a compact line of code. The function sets empower students to store sequences for repeated utilization. These function sets are versatile, enabling the creation of recursive functions and subroutines as well. By leveraging these capabilities, students can enhance code efficiency, modularity, and reusability within their programs.

Subroutines

A subroutine is a nested sequence within a larger sequence. To create a subroutine, start by saving a sequence of actions between two function TagTiles and let KUBO traverse over it. Next, within another function, insert a play TagTile that matches the colour of the saved sequence. Once KUBO has learned the new function, place it on the play TagTile to execute the subroutine. By doing so, KUBO will execute the memorized sequence as part of the larger program.

Recursive functions

To enable KUBO to execute a function endlessly, you can construct a recursive function by incorporating a play TagTile within the desired function. After KUBO has traversed the play tile, you can remove it and position KUBO on it. Witness as KUBO executes the sequence repeatedly, creating a continuous loop of actions.

Loops

Loops are used in programming to repeat functions for a preset number of iterations. Children may occasionally need to program KUBO to perform a specific sequence of events several times to create efficient programs. This is where KUBO’s loop TagTiles and parameters come into play, allowing for the simplified recurrence of actions.

Debugging

The initial iteration of code is never flawless, and recognizing areas for enhancement is a crucial aspect of programming. Mistakes play a vital role in the learning process as they promote introspection and the development of problem-solving skills. With KUBO, students can swiftly detect errors and rectify them by replacing and reorganizing TagTiles due to its instantaneous feedback mechanism.

Beyond Coding

Coding and computational Knowledge are just two components of the larger picture, metaphorically speaking. KUBO was specifically created to assist students in progressing from one developmental stage to another. It enables them to advance at their own speed and unlock their complete learning capabilities. Continuously, new subject and activity packages, such as the most recent spelling and language package, are being developed.

KUBO’s curriculum is also geared to promote learning in the Four Cs of 21st-century education:

Communication

While most parents and teachers encourage their children to learn multiple human languages, they frequently overlook teaching children how to communicate with machines. This is where KUBO comes in. Language and societal hurdles are easier to overcome by mediating all communication through KUBO. It teaches your pupils how to communicate more effectively with robots and classmates from all walks of life!

Collaboration

Students will have to collaborate with both machines and people in the future. The KUBO activities we’ve planned All entail some form of collaboration, whether it’s between your students and you, between your students and KUBO, or between KUBO and KUBO!

Creativity

Students can utilize KUBO to create their own activities and maps to tell stories and allow their imaginations to run wild. TagTiles, KUBO’s physical language, enables a creative, visual approach to problem-solving and debugging code.

Critical Thinking

The key difference between makers and consumers of technology is critical thinking. In the absence of it, there would be no room for growth. KUBO encourages students to consistently improve the programs they design, which helps them develop this competence. Debugging code using KUBO is as simple as swapping out and rearranging TagTiles.

What Are the Benefits of Kubo Robot in the Classroom?

Kubo robots are made to be entertaining and engaging to boost student motivation and engagement. They foster cooperation and a sense of fulfilment among the students. This promotes both collaboration and innovation. By using Kubo Robots in your classroom, you can help your students develop a wider range of knowledge and skills to resolve real-world problems.

Conclusion

To enhance student learning results, educators and teachers ought to think about using Kubo robots in the classroom. Undoubtedly, the top Kubo Robot Suppliers in Dubai is AtlabME.

Leave a comment

Your email address will not be published.